Dungeon Rampage

Dungeon Rampage was a multiplayer dungeon dive inspired by games such as Gauntlet, Diablo, and Castle Crashers. The game was released in 2012 on multiple platforms, has had over 12 million players world wide, and garnered critical and popular acclaim. I served as product director, designer, and gameplay programmer on Dungeon Rampage from the original […]

Superstar City

Superstar City was an innovative Facebook hangout for young women that centered on friends, music, and fashion. Players could customize and clothe their own avatar using micropayments, play fun minigames, and meet up with friends in 3D chat rooms. The game was built as part of Hangout.net, a small startup headquartered in Boston. We built […]

Pixie Hollow

Pixie Hollow is an online virtual world where players can create their own fairy, meet their friends, interact with Tinkerbell and her friends, and play minigames. As Creative Director for the publishing side of Disney Online, I worked with internal and external developers to integrate the web, community, and marketing needs with the same aesthetic […]

World of Cars

Based on the Disney Pixar Cars franchise, the World of Cars was a web-based virtual world released as as a sneak preview in 2009 and live in 2010. My role on the project was to create and deliver the original game pitch, lead the early game design, avatar creator, preview web site, and community team. […]

Toontown Online

Disney’s Toontown Online is one of the first 3D massively multiplayer games built just for kids. We created Toontown and released a beta in 2001 as part of Disney Imagineering and later found a permanent home for the product at Disney Online, officially launching in 2003. My early work on Toontown focused on game design […]