Intel IQ: Research scientist Tawny Schlieski talks about the augmented and virtual reality of The Leviathan Project, which she and her team are showing at the 2016 Sundance Film Festival in Park City, Utah. The project brings to the virtual reality screen the visual world of Scott Westerfield’s “Leviathan” trilogy of young-adult steampunk novels. In the story, World War I is reimagined with fantastic imagery as a global conflict between the allied powers of Britain, France and Russia benefiting not from an earlier industrial revolution but a gentic revolution. They develop new creatures and manipulate DNA for industrial and military purposes as opposed to creating machines. In the novel the Leviathan is a whale-like biological flying warship. Schlieski is part of Intel’s Experience Group where she studies new technologies and their impact on storytelling and creativity.

Leviathan VR Sundance

I teamed up once again with Alex McDowell and the talented teams from Wondros, Intel, USC, and Unity3D to help recreate the Leviathan project for an exhibit at Sundance 2016. I created an augmented reality (AR) mobile app that allows the guest to take selfies with 3D virtual characters from the Leviathan world. The app […]

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The Foos by codeSpark

codeSpark is the world’s most innovative system for teaching young kids about computer science.  The world is digital but schools are still analog. 9 out of 10 schools do not teach computer science. We’re developing a self-directed iPad game and learning platform for kids aged 5-8 to learn the ABC’s of computer science. codeSpark is […]

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Leviathan at Intel CES 2014

Intel and USC World Building Media Lab bring you an experiment in storytelling that shatters the membrane between audience and content. Leviathan creates an immersive world in which audiences can engage, explore and physically experience virtual environments and fantastic characters. On January 6th, at the Intel Pre-Conference Keynote at CES in Las Vegas, for the […]

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Superstar City

Superstar City was an innovative Facebook hangout for young women that centered on friends, music, and fashion. Players could customize and clothe their own avatar using micropayments, play fun minigames, and meet up with friends in 3D chat rooms. The game was built as part of Hangout.net, a small startup headquartered in Boston. We built […]