Leviathan VR Sundance

I teamed up once again with Alex McDowell and the talented teams from Wondros, Intel, USC, and Unity3D to help recreate the Leviathan project for an exhibit at Sundance 2016. I created an augmented reality (AR) mobile app that allows the guest to take selfies with 3D virtual characters from the Leviathan world. The app […]

Leviathan at Intel CES 2014

Intel and USC World Building Media Lab bring you an experiment in storytelling that shatters the membrane between audience and content. Leviathan creates an immersive world in which audiences can engage, explore and physically experience virtual environments and fantastic characters. On January 6th, at the Intel Pre-Conference Keynote at CES in Las Vegas, for the […]

Panda3D Game Engine

Panda3D is a general purpose 3D game engine created at Disney and now maintained at Carnegie Melon University. Panda3D is open source and written in C++ and Python. The engine has been used for online games, virtual reality, theme park rides, simulation, in both commercial applications and academia. I worked primarily on the original Python […]

DisneyQuest Attractions

DisneyQuest is an indoor, interactive theme park located inside Downtown Disney in Florida. While at Imagineering, I worked as a designer and game programmer on three attractions for DisneyQuest as well as general research and development for external vendors. For the projects, our game logic was written in Scheme, running on top of SGI’s OpenGL […]